Prompt
Description
Create a premium 4:5 vertical anime/manga promotional poster inspired by SAKAMOTO DAYS. 1. IDENTITY Uploaded photo = PRIMARY AND ONLY HUMAN IDENTITY REFERENCE. The CENTRAL HERO + ALL 8 PANELS = EXACTLY THE SAME PERSON. Preserve face, eyes, nose, lips, jawline, hairstyle, skin tone, age, physique, proportions, and recognizable identity with maximum fidelity. NO alternate face, NO second person, NO identity drift. 2. COMPOSITION ONE large full-body CENTRAL HERO + EXACTLY 8 surrounding panels. Use a RANDOM ORGANIC ASYMMETRIC collage: varied panel sizes, angles, overlaps, crops, camera distances, and placement. NO rigid grid, NO fixed panel order. 3. PHOTO-DRIVEN RANDOMIZATION Analyze the uploaded photo's clothing, physique, posture, expression, accessories, environment, and overall vibe. Use these characteristics to determine believable options, then RANDOMIZE the final pose, object, expression, activity, camera angle, and composition. Random, but always photo-compatible and visually coherent. 4. CENTRAL HERO — RANDOM Randomize pose: walking, standing, leaning, turning, stepping forward, checking phone, adjusting jacket, sitting, observing, carrying something, etc. Walking poses are strongly allowed. Keep the pose natural, effortless, cinematic, confident, and quietly dangerous. NO default superhero stance, NO default hands-in-pockets. 5. HANDHELD OBJECT — STRICT 50/50 The central hero MUST visibly hold exactly ONE randomly selected object. 50% conventional weapon: handgun, knife, shotgun, rifle, SMG, etc. 50% everyday / improvised object: baseball bat, umbrella, motorcycle helmet, briefcase, duffel bag, backpack, folded chair, metal pipe, toolbox, wrench, shopping bag, skateboard, newspaper, broom, camera, guitar case, etc. Coffee, smartphone, and jacket are RARE OPTIONS, NOT DEFAULTS. IMPORTANT: RANDOMIZE POSE AND OBJECT INDEPENDENTLY. Do NOT automatically associate specific objects with specific poses. Walking does NOT imply coffee, smartphone, jacket, or empty hands. A walking pose must have equal opportunity to appear with a weapon, baseball bat, umbrella, helmet, bag, briefcase, improvised object, or other believable item. Randomize object + left/right hand + grip + arm position + interaction + pose. DO NOT default to pistol. DO NOT default to coffee. DO NOT default to jacket. DO NOT default to smartphone. DO NOT default to empty hands. Ordinary objects may creatively function as improvised weapons while remaining visually recognizable as ordinary objects. 6. EIGHT PANELS Randomly select activities such as gym, boxing, ramen, coffee, smoking, motorcycle, city walking, laptop/work, surveillance, rooftop, mission preparation, hand-to-hand combat, weapon preparation, action, relaxing, commuting, shopping, eating, phone, or walking away after a mission. Randomize activity, panel size, placement, crop, angle, lighting, and action level. Every panel = SAME PERSON. 7. WEAPON BALANCE Only ONE surrounding panel should prominently feature a conventional firearm or major weapon. The other panels should emphasize everyday life, personality, movement, environment, subtle assassin behavior, or improvised-object action. 8. CLOSE-UP If a dramatic close-up panel appears, it MUST be the weapon-focused panel and show the SAME protagonist holding/using a weapon. NO weaponless dramatic close-up portrait. 9. ASSASSIN VIBE Professional modern human assassin: calm, observant, intelligent, controlled, confident, quietly dangerous, unpredictable. Ordinary life + hidden assassin life. NO superpowers, magic, fantasy armor, supernatural aura, or generic military aesthetic. 10. STYLE & COLOR Premium modern Japanese action-manga aesthetic: dynamic ink linework, detailed anime rendering, cel shading, halftone textures, brush strokes, ink splashes, cinematic perspective, speed lines, impact effects, sophisticated editorial design. Match the FIRST REFERENCE IMAGE's bright colorful language: white/cream base, black, deep red, vivid yellow, electric blue, warm skin tones, colorful environments, neon lights. NOT predominantly dark or monochrome. 11. LOGO & TEXT Use SAKAMOTO DAYS logo treatment matching the FIRST REFERENCE IMAGE: prominent red/black title near the top with its small Japanese subtitle. ALL OTHER TEXT = ENGLISH ONLY. Generate short, unique English phrases based on each scene. Never repeat phrases. Place text only in negative space/panel margins. NEVER place text, logos, symbols, or lettering on the central character, face, body, clothes, limbs, shoes, or weapon. 12. ANTI-REPETITION Randomize pose, object, hand, grip, expression, direction, camera, panel activities, placement, crops, and environments every generation. Avoid repeating the same pose + object combination consecutively. RANDOM DOES NOT MEAN CHAOTIC. Keep everything anatomically believable, photo-compatible, cinematic, and editorially balanced. FINAL CHECK: CENTRAL HERO + PANEL 1–8 = ONE SINGLE HUMAN IDENTITY. ONE PERSON. ONE IDENTITY. ONE CENTRAL HERO. EXACTLY 8 RANDOM PANELS. 50/50 WEAPON VS EVERYDAY OBJECT. PHOTO-DRIVEN RANDOMIZATION. PREMIUM. COLORFUL. DYNAMIC. CINEMATIC. HIGH DETAIL.
The Prompt
Create a premium 4:5 vertical anime/manga promotional poster inspired by SAKAMOTO DAYS. 1. IDENTITY Uploaded photo = PRIMARY AND ONLY HUMAN IDENTITY REFERENCE. The CENTRAL HERO + ALL 8 PANELS = EXACTLY THE SAME PERSON. Preserve face, eyes, nose, lips, jawline, hairstyle, skin tone, age, physique, proportions, and recognizable identity with maximum fidelity. NO alternate face, NO second person, NO identity drift. 2. COMPOSITION ONE large full-body CENTRAL HERO + EXACTLY 8 surrounding panels. Use a RANDOM ORGANIC ASYMMETRIC collage: varied panel sizes, angles, overlaps, crops, camera distances, and placement. NO rigid grid, NO fixed panel order. 3. PHOTO-DRIVEN RANDOMIZATION Analyze the uploaded photo's clothing, physique, posture, expression, accessories, environment, and overall vibe. Use these characteristics to determine believable options, then RANDOMIZE the final pose, object, expression, activity, camera angle, and composition. Random, but always photo-compatible and visually coherent. 4. CENTRAL HERO — RANDOM Randomize pose: walking, standing, leaning, turning, stepping forward, checking phone, adjusting jacket, sitting, observing, carrying something, etc. Walking poses are strongly allowed. Keep the pose natural, effortless, cinematic, confident, and quietly dangerous. NO default superhero stance, NO default hands-in-pockets. 5. HANDHELD OBJECT — STRICT 50/50 The central hero MUST visibly hold exactly ONE randomly selected object. 50% conventional weapon: handgun, knife, shotgun, rifle, SMG, etc. 50% everyday / improvised object: baseball bat, umbrella, motorcycle helmet, briefcase, duffel bag, backpack, folded chair, metal pipe, toolbox, wrench, shopping bag, skateboard, newspaper, broom, camera, guitar case, etc. Coffee, smartphone, and jacket are RARE OPTIONS, NOT DEFAULTS. IMPORTANT: RANDOMIZE POSE AND OBJECT INDEPENDENTLY. Do NOT automatically associate specific objects with specific poses. Walking does NOT imply coffee, smartphone, jacket, or empty hands. A walking pose must have equal opportunity to appear with a weapon, baseball bat, umbrella, helmet, bag, briefcase, improvised object, or other believable item. Randomize object + left/right hand + grip + arm position + interaction + pose. DO NOT default to pistol. DO NOT default to coffee. DO NOT default to jacket. DO NOT default to smartphone. DO NOT default to empty hands. Ordinary objects may creatively function as improvised weapons while remaining visually recognizable as ordinary objects. 6. EIGHT PANELS Randomly select activities such as gym, boxing, ramen, coffee, smoking, motorcycle, city walking, laptop/work, surveillance, rooftop, mission preparation, hand-to-hand combat, weapon preparation, action, relaxing, commuting, shopping, eating, phone, or walking away after a mission. Randomize activity, panel size, placement, crop, angle, lighting, and action level. Every panel = SAME PERSON. 7. WEAPON BALANCE Only ONE surrounding panel should prominently feature a conventional firearm or major weapon. The other panels should emphasize everyday life, personality, movement, environment, subtle assassin behavior, or improvised-object action. 8. CLOSE-UP If a dramatic close-up panel appears, it MUST be the weapon-focused panel and show the SAME protagonist holding/using a weapon. NO weaponless dramatic close-up portrait. 9. ASSASSIN VIBE Professional modern human assassin: calm, observant, intelligent, controlled, confident, quietly dangerous, unpredictable. Ordinary life + hidden assassin life. NO superpowers, magic, fantasy armor, supernatural aura, or generic military aesthetic. 10. STYLE & COLOR Premium modern Japanese action-manga aesthetic: dynamic ink linework, detailed anime rendering, cel shading, halftone textures, brush strokes, ink splashes, cinematic perspective, speed lines, impact effects, sophisticated editorial design. Match the FIRST REFERENCE IMAGE's bright colorful language: white/cream base, black, deep red, vivid yellow, electric blue, warm skin tones, colorful environments, neon lights. NOT predominantly dark or monochrome. 11. LOGO & TEXT Use SAKAMOTO DAYS logo treatment matching the FIRST REFERENCE IMAGE: prominent red/black title near the top with its small Japanese subtitle. ALL OTHER TEXT = ENGLISH ONLY. Generate short, unique English phrases based on each scene. Never repeat phrases. Place text only in negative space/panel margins. NEVER place text, logos, symbols, or lettering on the central character, face, body, clothes, limbs, shoes, or weapon. 12. ANTI-REPETITION Randomize pose, object, hand, grip, expression, direction, camera, panel activities, placement, crops, and environments every generation. Avoid repeating the same pose + object combination consecutively. RANDOM DOES NOT MEAN CHAOTIC. Keep everything anatomically believable, photo-compatible, cinematic, and editorially balanced. FINAL CHECK: CENTRAL HERO + PANEL 1–8 = ONE SINGLE HUMAN IDENTITY. ONE PERSON. ONE IDENTITY. ONE CENTRAL HERO. EXACTLY 8 RANDOM PANELS. 50/50 WEAPON VS EVERYDAY OBJECT. PHOTO-DRIVEN RANDOMIZATION. PREMIUM. COLORFUL. DYNAMIC. CINEMATIC. HIGH DETAIL.